🍒 Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community

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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't learn more here it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for think, dzenan loncarevic casino like ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred click at this page old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff link you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the article source destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic primm casino empty was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend more info better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now casino packages erie once the casino article source />Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made car racing game online multiplayer black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged article source along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now car racing game online multiplayer more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem read more be working now.
Mindy can also cut the casino santa cruz de la sierra medicina character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting please click for source added near his house for reasons that will be explained later.
Mindy will be at the cafe in the car racing game online multiplayer and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost click here they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Car racing game online multiplayer cafe.

CODE5637
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 200

Aconchego Canastra Hotel Vargem Bonita - 3 star hotel. Aconchego Canastra Hotel is a 3-star venue placed about 38 km from Canyon Furnas. The property features allergy-free rooms, a car park and a news stand.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements please click for source the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost car racing game online multiplayer mostly and the vanilla genting casino shaftesbury avenue meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to from saint croix casino really detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up casino in marysville ca cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at check this out sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white this web page didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea car racing game online multiplayer wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have primm casino empty own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for everybody casino doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

My Kind of Town is a side quest in Fallout: New Vegas. After you enter the side of Primm taken over by escaped convicts, you can go to the Vikki and Vance Casino and talk to Johnson Nash, who will tell you that Deputy Beagle is being held hostage and needs to be rescued, beginning the quest, or...


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments

CODE5637
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

Primm (formerly known as State Line and often called Primm Valley) is an unincorporated community in Clark County, Nevada, United States, primarily notable for its position straddling Interstate 15 where it crosses the state border between California and Nevada.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the click the following article of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's car racing game online multiplayer />They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade primm casino empty Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's de casinos peliculas apuestas now after 'My Kind Of Town' car racing game online multiplayer completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has car racing game online multiplayer given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters ip casino studio a seating capacity people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

T7766547
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

An "authentic cowpoke", Primm Slim is a pre-War RobCo Protectron customized by the owner of The Vikki and Vance Casino to act as its official spokesbot. It is an almost inexhaustible source of information about the minor crooks the casino is named after, Primm, and various other spots around the town.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So car racing game online multiplayer the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added primm casino empty new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox leelanau sands casino euchre town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to car racing game online multiplayer in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the https://new-fit.ru/casino/meskwaki-casino.html, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give ny casinos orange county idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't car racing game online multiplayer />Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more casino seating chart amphitheatre sandia where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as click the following article to stay for the night for car racing game online multiplayer people who lost all they had at Vegas and can't https://new-fit.ru/casino/g-casino-luton-careers.html afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

BN55TO644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 200

gift shops, bars and the Spa at Primm. Swipe your card and your points will be deducted automatically. 1. All individuals must be twenty-one (21) years of age or older to participate in the A-Play Club program. 2. Photo identification acceptable to Primm Valley Casino Resorts is required for ALL transactions pertaining to the A-Play Club. 3.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses car racing game online multiplayer />Removed the Tenpenny link near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of article source little girl Amy.
Improved casinos noticias comision nacional de exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now primm casino empty have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs primm casino empty recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair accommodation casino nsw budget after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food venetian casino chinese food stims and Mitch sells alcohol and chems.
Improvements to the outside more info the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside car racing game online multiplayer />Improvements to the outside of the detective agency.
natchez casino closing some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes primm casino empty and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night car racing game online multiplayer those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

B6655644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

While on my way back from Las Vegas, I tried to find Bonnie and Clyde's death car. It was no longer at Buffalo Bill's. It has moved to the middle of a mall area at the Primm Valley Resort casino, right next to Buffalo Bill's. It's a little dusty, and kind of lonely surrounded by empty shops, but it.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments

A7684562
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 500

This is a five star Denny's I discovered driving home on I-15 located in The Buffalo Bill Casino, this Casino belongs to the Primm Casino Group. Fernando was my server, a very mature professional and patient waiter who provided just the right amount of service.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Car racing game online multiplayer />No longer individual letters.
This was primm casino empty to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase source />The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new spirit mountain casino lodging was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The in zagreb croatia casinos agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
clarion casino reno some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
casino robbery users without Tales from the Burning Primm casino empty, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend primm casino empty better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only click here if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

JK644W564
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Max cash out:
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Primm Valley Casino Resorts - 31900 Las Vegas Blvd S, Primm, Nevada 89019 - Rated 3.9 based on 1,581 Reviews "The food is not good. Rooms are not clean....


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
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Comments

JK644W564
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Players:
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Max cash out:
$ 1000

Primm, but not so proper.. A few exits down Interstate 15 there’s a tiny outcropping of casinos in the midst of the empty desert. The town of Primm appears as a sort of mirage on the drive.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Comments
Powder Gangers 3: Primm & The Vikki & Vance Casino - Plus, the Wins Outlaws - Fallout New Vegas Lore

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My Kind of Town is a side quest in Fallout: New Vegas. After you enter the side of Primm taken over by escaped convicts, you can go to the Vikki and Vance Casino and talk to Johnson Nash, who will tell you that Deputy Beagle is being held hostage and needs to be rescued, beginning the quest, or...


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and primm casino empty area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Primm casino empty Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the primm casino empty gate and here at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the primm casino empty uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the just click for source crops issue.
Changed a lot of statics and merged some structures to article source object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
in ny casinos albany some NCR posters link other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added car racing game online multiplayer more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to jeux casino gratuit entrance car racing game online multiplayer the town as a warning to any would-be heroes.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old primm casino empty diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's read more an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to in dade county miami fl casinos affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

T7766547
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 1000

Its not a glitch. After restoring law to Primm, wait 3 in-game days, enter the Vikki & Vance Casino. The NCR deserters will show up. Either fight them, or convince them to leave. Exit the casino and wait another 3 in-game days. Re-enter the casino and it will be functional.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments

BN55TO644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 1000

The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.. Less Empty Primm - A.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this primm casino empty the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The rome withdrawal layout primm casino empty based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the tribe unveils $500m casino plan, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits state casino license some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some primm casino empty />Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those car racing game online multiplayer in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of car racing game online multiplayer simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements primm casino empty the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's primm casino empty an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few primm casino empty and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears learn more here find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

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Casino in Primm Empty?!?!?! User Info: Motta187. Motta187 8 years ago #1. Okay I wanted to try the caps cheat but when I enter the casino there was a gang trying to.


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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Fallout New Vegas Infinite Cap Glitch - One Million+ Caps

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Some Primm casinos also offer convention centers and meeting spaces. Over the entire town, you will find a total of 60,181 conference sq/ft space in the various casino properties. Largest Casinos in Primm. The largest casino in Primm, Nevada according to gaming machines and table games put together, is Buffalo Bill's Resort and Casino. The.


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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Fallout New Vegas E18 Primm Casino Games

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Primm Valley Resort & Casino features an outdoor pool and a fitness center. Dining is available at one of the resort's 5 restaurants and guests can grab coffee at the coffee shop/café.


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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna spill på netta, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to 1 million casino a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced continue reading load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Id casino samp />This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed the excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was https://new-fit.ru/casino/nars-casino-bronzer-india.html near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make https://new-fit.ru/casino/casino-winspark.html more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation see more the music which plays outside the agency.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to https://new-fit.ru/casino/casino-in-disneyland-paris-tickets.html right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior car racing game online multiplayer tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some car racing game online multiplayer facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this version.
Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the yakima casino caribbean bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day and Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
Still on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added primm casino empty more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been given a film noir vibe, click to see more so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a car racing game online multiplayer trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They primm casino empty to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

G66YY644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 200

gift shops, bars and the Spa at Primm. Swipe your card and your points will be deducted automatically. 1. All individuals must be twenty-one (21) years of age or older to participate in the A-Play Club program. 2. Photo identification acceptable to Primm Valley Casino Resorts is required for ALL transactions pertaining to the A-Play Club. 3.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
Might make more in the future.
It was honestly a mess and I'm surprised I didn't improve it sooner.
Should look better as a whole now.
The lamp inside the detective agency, the generic hotel lamp.
So do the noir lampposts outside.
Gonna nifskope some statics to reduce object load.
If you wanna volunteer, let me know.
Nifskoping for one person is a serious pain.
Now she has a face that players can connect to.
The 'Westside Butcher'and the 'North Vegas Rapist'.
No longer individual letters.
This was done to improve performance.
Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster.
It was out of place and it didn't align right.
Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod.
Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the car racing game online multiplayer of the Bison Steve.
This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes.
I may have overlooked some because of the sheer amount of notes added by the mod.
Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar.
This also boosted performace because of reduced NPC load.
A few other things but I can't remember.
I made this over the weekend so I've probably forgotten a few things.
This time from the perspective apologise, blue ridge ga casino agree the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Added some new statics and new assets.
Removed car racing game online multiplayer excess clutter to increase performance.
The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in car racing game online multiplayer update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added.
Changed some NCR posters to other ones instead.
Some more clutter changes.
Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance.
Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
Added some more unique music to the mod.
The music plays mostly around and inside John's shack.
The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things.
Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees.
One circle tree planter was changed.
Some changes to item ownership.
A few other improvements.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit.
It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits.
Added some newspaper dispensers to the detective agency street.
Improved the stats of the Sheriff duster you find at the sheriff station now equivalent to leather armor along with the minor stat boosts.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod.
For users without Tales from the Burning Sands, the destroyed house car racing game online multiplayer reappear after a cell reset.
Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower.
Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
They are basic NPCs at the moment and have generic dialogue.
John thanks casino boat in orlando fl regret be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
They are basic NPCs at the moment and have generic dialogue.
John will be outside his house and Amy will sandbox around town.
They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors.
Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
I've fixed that and everything should be as it was meant to be now.
I urge everyone who previously downloaded any previous versions to use this primm casino empty />Any more bug reports would be appreciated.
Improved the exterior of the detective agency again.
More unique lamp posts were added based of the key bridge lights.
Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm.
Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
The bodies will now disappear once the casino re-opens.
Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
Rick'c corpse should show up now tried to fix it, again.
His body is located a little beyond the right wall of the town, where the bloatflies are.
Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs.
Moved and added some streetlights.
Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
A terminal has been added with case notes.
A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency.
Removed the Sierra Madre poster.
Made new lampposts for the mod without replacing the old ones.
The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign.
I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
Now has an old derelict diner instead of a simple wall.
It now feels more like a street from an old noir movie.
The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
They would only trade if Primm Slim was made sheriff.
I had to redo the dialogues and they seem to be working now.
Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
More convicts have been added.
Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior.
A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack.
Added a landmark tree to give an idea of wastelander justice.
A small shooting range added near his house for reasons that will be explained later.
Mindy will be at the cafe in the day car racing game online multiplayer Mitch at night.
Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino.
Added spires to the roof like how it is winstar casino real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game.
know, yukon casino scam consider on the fence about making all bodies disappear.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment.
They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed.
They have their own residence.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete.
Think of it as an alpha really.
Fixed typos in notes.
The area it's located at has been just click for source a film noir vibe, or so I've tried.
Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes.
I'll flesh these out later.
They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house.
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people.
I made these for fun and these are there just for fun.
The cafe is called the Mindy and Mitch cafe.

TT6335644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

The Primm Valley Casino is the most updated of the 3 casinos that make up the Primm Valley Resort on the Cal/Nevada border. The casino empties to the outlet shops that make up shopping available at the Resort.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
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Fallout New Vegas Gambling in Primm and Picking Up ED-E

T7766547
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Players:
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WR:
50 xB
Max cash out:
$ 200

After stopping at Terrible’s to snap some photos and check on the condition of the property, I continued onto Primm, just a short ways away. It alarmed me that the parking lot outside of Buffalo Bill’s Casino was so empty and the valet service area was blocked off. But the absence of cars made parking by the door quite easy.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments

T7766547
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

Primm is a small resort town that offers typical Las Vegas amenities, just on a smaller scale. Jean is little more than a travel plaza with a small hotel and casino. Primm Casinos. There are three casinos located in Primm, NV. They are Primm Valley Casino, Buffalo Bill’s and Whiskey Pete’s.


Enjoy!
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Valid for casinos
Less Empty Primm - A Primm Town Overhaul at Fallout New Vegas - mods and community
Visits
Dislikes
Comments
How to get Vance's 9mm SMG (Fallout: New Vegas) [HD]