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Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of Earth, divided into forty-two territories, which are grouped into six continents.


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Harsh Rules - Learn to Play Classic Risk

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Risk is a classic strategy game in which players try to conquer the world by controlling every territory on a playing board. The game takes some skill to master, but it’s simple enough that anyone can pick up and play it.


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Those old board games collecting dust on the top of your closet could be key to keeping your mind active and healthy. Board games entertain and bring people together through competitive and cooperative game play. Some of the most popular board games are: Monopoly, Chess, Checkers, Life, Clue.


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10 Games Better Than Risk - with Tom Vasel

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Free Board Games. Welcome to Pogo’s collection of free online board games, including favorites such as SCRABBLE, Monopoly, RISK, chess, Checkers, and tons more!Scroll up and down the games list to see all board games on Pogo.com.


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Risk Board Game Rules - How to play Risk the board game
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Overview Play the classic board game of RISK: World Conquest online.
Conquer the world with your armies to obtain world domination.
Choose your countries and build up your armies, then win battles against nearby countries to take them over.
Attacking countries consists of rolling up to three dice, based on how many armies you have on the country, against the defenders two dice.
If the attackers dice are higher, it board game big theory defeat the risk it board game armies.
Take over risk it board game to obtain cards, which can be traded in for more armies.
Having control over risk it board game entire continent will also award you with bonus armies on each turn.
RISK contains a fairly complex ruleset, so reading the official rules is recommended before playing.
Controls Mouse Only Category Board Tags Gameplay Video ArcadeThunder.
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" Take over the world in this game of strategy conquest " Features updated figures -- includes 300 figures" Improved Mission cards speed up the game; features 12 Secret Missions" Rich board art draws players into the Risk gaming world" Includes 5 war crates for easy storage" Ages 10 and up" For 2 to 5 players.


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OBJECTIVE: The object of the game is to occupy every territory on the board and in doing so, eliminate the other players.
The game of world domination!
NUMBER OF PLAYERS: 2-6 players MATERIALS: 1 Tri-fold Game Board, 5 Dice: 2 white and 3 red, Deck of 56 RISK cards, 6 Sets of armies, each a different color.
TYPE OF GAME: Strategy Board Game AUDIENCE: Older kids and adults THE HISTORY Risk is the board game of world domination.
It is played on a stylized, Napoleonic era map risk it board game the world.
There are different colored tokens representing the military forces of opposing risk it board game />It was first released snake and ladder board game online France in 1957 by Parker Brothers.
It was an instant hit!
Attracting a diverse pool of players.
The game then spawned a number of variants and while it built up its popularity over several decades.
In 2008, Hasbro released an updated version of the classic Risk board game.
The newer version included more abstract, stylized playing pieces shaped as different sized arrows, which indicate the movement of forces.
The game also included for the first time cities, capitals, and major and minor objectives and rewards.
These additions added a new element of complexity to the game whilst still maintaining accessibility to new players.
THE EQUIPMENT Game Board: The Risk game board is simply a map of 6 continents divided into 42 territories total.
Each continent is a depicted with a different color and each contain 4 to 12 territories within its borders.
The numbers risk it board game the bottom or southern edge of the board indicate the number of armies you will receive for a set of cards you trade in.
Cards: There are 42 Cards, each marked with a territory and a picture of Infantry, Cavalry, or Artillery.
Remove Secret Mission cards if not playing that variation.
THE SET-UP Risk requires planning before the game can begins.
Initial placement of armies determines battles later in the game.
To begin, select a color.
Depending on the number of players in the game, distribute number of armies accordingly.
Classically, players got 50 armies each.
However, modern interpretations of the game gives them only 40 armies each and establishes a neutral territory with another 40 armies.
These are defensive armies for both players only and never used for offense.
When one player attacks the neutral country, the other rolls the dice for that country.
board game restaurant rolls the highest number begins by taking one infantry piece and placing it on a country, thereby claiming their territory.
Play proceeds to the left.
Continue until all territories have been claimed.
Continue this until everyone runs out of armies.
There is no limit on the amount of armies you can play in any single territory.
This is the draw pile.
Successfully winning battles depends on careful planning and bold moves.
To win you must attack when the time is right while fortifying your defenses.
The answer is the total number of armies you are to receive.
You will always have at least 3 armies even if you currently occupy less than 9 territories.
Ex: if you occupy 14 territories, you get 4 armies.
Continents: At the start of each turn, you will also receive armies for each continent you control.
In order to control a continent you must occupy all the territories within it.
There is a chart in the lower left hand corner of the game board which defines the number of armies you receive read article continent.
Risk Cards Earning: At the end of a turn which resulted in gaining at least one new territory, you will earn at least one Risk card.
The goal of Risk cards is to collect a set of 3 cards: 3 cards of same design 3 infantry, 3 calvary, 3 artilleryrisk it board game of each of the 3 designs, or any 2 plus a wild card.
Full sets may be turned in at the beginning of your turn or you may wait.
But, if you have 5 or 6 cards, you must trade in one set and the second one if it is full.
Trading in Cards for Armies: Matched sets may be traded in for more armies based on the total number of matches traded in.
Keep matches face up under the board for quick reference.
First Set β€” 4 armies Second Set β€” 6 armies Third Set β€” 8 armies Fourth Set β€” 10 armies Fifth Set β€” 12 armies Sixth Set β€” 15 armies Following the sixth set, each additional match traded in is worth an extra 5 armies.
For example, the eighth set traded in gives you 25 armies.
If any of the territories you occupy are depicted on one of the three cards you will receive an extra risk it board game armies.
Both armies must be placed in the respective territory.
Attacking After positioning your armies you can choose to attack.
The objective of attacking is to capture a territory by defeating all its occupying armies.
Battles are fought by rolling the dice.
If you do not wish risk it board game attack, pass the dice to the player on your left.
https://new-fit.ru/board-game/rainforest-board-game-ideas.html may, however, still fortify your position.
You may end an attack or attacks at any time.
If you have succeeded in capturing at least one territory, draw a Risk card from the draw pile.
No matter how many territories successfully captured, you can only draw one card per turn.
How to Attack: Begin by announcing where you plan to attack and what territory you are attacking from.
Roll the dice against you opponent.
The attacker must have at least one more army than the amount of dice they roll.
In order to roll 2 dice, the defender must have two or more armies in their territory.
Deciding a Battle: Compare the highest die rolled.
If both rolled more than one die, compare the next highest pair and apply the same rules.
In the event of a tie, the defender always wins.
Also, the attacker can never lose more than two armies per roll.
Capturing Territories: After defeating the last enemy army, you come into ownership of that territory and must immediately occupy it.
Occupy the new territory by adding at least as many armies as the number of dice rolled in the last battle.
You must leave at least one army in the territory you attacked from.
During game play, every territory must have at least on army.
Eliminating the Opponent: If you eliminate an opponent during your turn by defeating the last of their armies, you win any Risk cards they have collected.
Fortifying Your Position Every turn can end with fortification.
When you move armies, you must leave at least one behind.
Winning the Game To win the game, you must eliminate all other player and occupy all 42 territories.

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The game also included for the first time cities, capitals, and major and minor objectives and rewards. These additions added a new element of complexity to the game whilst still maintaining accessibility to new players. THE EQUIPMENT. Game Board: The Risk game board is simply a map of 6 continents divided into 42 territories total. Each.


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How to Play Risk - wikiHow
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risk board game | eBay
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Overview Play the classic board game of Risk it board game World Conquest online.
Conquer the world with your armies to obtain world domination.
Choose your countries and build up your armies, then win battles risk it board game nearby countries to take them over.
Attacking countries consists of rolling up to three dice, based on how many armies you have on the country, against the defenders two dice.
If the attackers dice are higher, it will defeat the defenders armies.
Take over countries to obtain cards, which can be traded in for more armies.
Having control over an entire continent will also award you with bonus armies on each turn.
RISK contains a fairly complex ruleset, so reading the official rules is recommended before playing.
Controls Mouse Only Category Board Tags Gameplay Video ArcadeThunder.
We offer both New Games, and Popular Classics!
Play Free Games, and have Risk it board game />Trademarks belong to their respective owners.

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How To Play Classic Risk Board Game. A quick tutorial on how to play the board game classic Risk. In case I forgot to mention it, after you defeat an army and take over territory you have to.


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The battle board game features rich, vivid illustrations that help draw you into the game. When you are finished, you can pack away the game in the five included war crates for easy storage. The Hasbro Risk Game is designed for 2 to 5 players ages 10 and up. Hasbro Risk Game: Lead your troops, take a risk and rule the world


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How to play Risk: Part 1 Set up

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Now you can, with a new way to play the classic game of RISK. Take the battle online with Global Domination mode (must be aged over 13). Defend your territories, draft troops, and launch attacks for the ultimate conquest against friends, family, and foes. Try the game for free or unlock premium for unlimited mobile play!


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Risk Board Game Rules - How to play Risk the board game
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OBJECTIVE: The object of the game is to occupy every territory on the board and in doing so, eliminate the other players.
The risk it board game of world domination!
NUMBER OF PLAYERS: 2-6 players MATERIALS: 1 Tri-fold Game Board, 5 Dice: 2 white and 3 red, Deck of 56 RISK cards, 6 Sets of armies, each a different color.
TYPE OF GAME: Strategy Board Game AUDIENCE: Older kids and adults THE HISTORY Risk is the board game of world domination.
It is played on a stylized, Napoleonic era map of the world.
There are different colored tokens representing the military forces of opposing generals.
It was first released in France in 1957 by Parker Brothers.
It was an instant hit!
Attracting a diverse pool of players.
The game then spawned a number of variants and while it built up its popularity over several decades.
In 2008, Hasbro released an updated version of the classic Risk board game.
The newer version included more abstract, stylized playing pieces shaped as different sized arrows, which indicate the movement of forces.
The game article source included for the first time cities, capitals, and major and minor objectives and rewards.
These additions added a new element of complexity to the game whilst still maintaining accessibility to new players.
THE EQUIPMENT Game Board: The Risk game board is simply a map of 6 continents divided into 42 territories total.
Each continent is a depicted with a different color and each contain 4 to 12 territories within its borders.
The numbers along the bottom or southern edge of the board indicate the number of armies you will receive for a set of cards you trade in.
Cards: There are 42 Cards, each marked with a territory and a picture of Infantry, Cavalry, or Artillery.
Remove Secret Mission cards if not playing that variation.
THE SET-UP Risk requires planning before the game can begins.
Initial placement of armies determines battles later in the game.
To begin, select a color.
Depending on the number of players in the game, distribute number of armies accordingly.
Classically, players got 50 armies each.
However, modern interpretations of the game gives risk it board game only 40 armies each and establishes a neutral territory with another 40 armies.
These are defensive armies for both players only and never used for offense.
When one player attacks the neutral country, the other rolls the dice for that country.
Whomever rolls the highest number begins by taking one infantry piece and placing it on a country, thereby claiming their territory.
Play proceeds to the left.
Continue until all territories have been claimed.
Continue this until everyone runs out of armies.
There is no limit on the amount of armies you can play in any single territory.
This is the draw pile.
Successfully winning battles depends on careful planning and bold moves.
To win you must attack when the time is right while fortifying your defenses.
The answer is the total number of armies you are to receive.
You will always have at least 3 armies even if you currently occupy less than 9 territories.
Ex: if you occupy 14 territories, you get 4 armies.
Continents: At the start of each turn, you will also receive armies for each continent you control.
In order to control a continent you must occupy all the territories within it.
There is a chart in the lower left hand corner of the game board which defines the number of armies you receive per continent.
Risk Cards Earning: At the end of a turn which resulted in gaining at least one new territory, you will earn at least one Risk card.
The goal of Risk cards is to collect a set of 3 cards: 3 cards of same design 3 infantry, 3 calvary, 3 artilleryone of each of the 3 designs, or any 2 plus a wild card.
Full sets may be turned in at the beginning of your turn or you may wait.
But, if you have 5 or 6 cards, you must trade in one set and the second one if it is full.
Trading in Cards for Armies: Matched sets may be traded in for more armies based on the total number of matches traded in.
Keep theme word of board games would face up under the board for quick reference.
First Set β€” 4 armies Second Set β€” 6 armies Third Set β€” 8 armies Fourth Set β€” 10 armies Fifth Set β€” 12 armies Sixth Set β€” 15 armies Following the sixth set, each additional match traded in is worth an extra 5 armies.
For example, the eighth set traded in gives you 25 armies.
If any of the territories you occupy are depicted on one of the three cards you will receive an extra 2 armies.
Both armies must be placed in the respective territory.
Attacking After positioning your armies you can choose to attack.
The objective of attacking is to capture a territory by defeating all its occupying armies.
Battles are fought by rolling the dice.
If you do not wish to attack, pass the dice to the player on your left.
You may, however, still fortify your position.
You may end an attack or attacks at any time.
If you have succeeded in capturing at least one territory, draw a Risk card from the draw pile.
No matter how many territories successfully captured, you can only draw one card per turn.
How to Attack: Begin by announcing where you plan to attack and what territory you are attacking from.
Roll the dice against you opponent.
The attacker must have at least one more army than the amount of dice they roll.
In order to roll 2 dice, the defender must have two or more armies in their territory.
Deciding a Battle: Compare the highest die rolled.
If risk it board game rolled more than prime climb board game die, compare the next highest pair and apply the same rules.
In the event of a tie, the defender always wins.
Also, the attacker can never lose more than two armies per roll.
Capturing Territories: Here defeating the last enemy army, you come into ownership of that territory and must immediately occupy it.
Occupy the new territory by adding at least as many armies as the number of dice rolled in the last battle.
You must leave at least one army in the territory you attacked from.
During game play, every territory must have at least on army.
Eliminating the Opponent: If you eliminate an opponent during your turn by defeating the last of their armies, you win any Risk cards they have collected.
Fortifying Your Position Every turn can end with fortification.
When you move armies, you must leave at least one behind.
Winning the Game To win the game, you must eliminate all other player and occupy all 42 risk it board game.

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Risk Game Take over the world in this exciting game of military strategy, now with a refreshed look that includes updated figures, compelling board art, and improved Mission cards. In the Risk game players set out to conquer their enemies' territories by building an army, moving in troops, and engaging in battle.


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Overview Play the classic board game of RISK: World Conquest online.
Choose your countries and build up your armies, then win battles against nearby countries to take them over.
Attacking countries consists of rolling up to three dice, based on how many armies you have on the country, against the defenders two dice.
If the attackers dice are higher, it will defeat the defenders armies.
Take over countries to obtain cards, which can be traded in for more armies.
Having control over an entire continent will also award you risk it board game bonus armies on each turn.
RISK contains risk it board game fairly complex ruleset, so reading the top game blogs rules is recommended before playing.
Controls Mouse Only Category Board Tags Gameplay Video ArcadeThunder.
We offer both New Games, and Popular Classics!
Play Free Games, and have Fun!
Trademarks belong to their respective owners.

G66YY644
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Players:
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WR:
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Max cash out:
$ 500

You are eligible for a full refund if no ShippingPass-eligible orders have been placed.You cannot receive a refund if you have placed a ShippingPass-eligible order.In this case, the Customer Care team will remove your account from auto-renewal to ensure you are not charged for an additional year and you can continue to use the subscription until the end of your subscription term.


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Risk | Play CLASSIC games online
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The original board game of strategy β€” now on your computer Face up to 5 AI players trying to keep you from world domination Battle friends on the same computer in Hotseat multiplayer Just pick up and play β€” it’s easy to learn and control Customize the gameplay options like starting territories and card-set values


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Risk Board Game Rules - How to play Risk the board game
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Risk Board Game Rules - How to play Risk the board game
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4 PLAYER BATTLE

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Risk Europe Strategy Board Game by Hasbro - Perfect Game for the Entire Family - Multiplayer Conquest of 7 Unique Kingdoms - Accept Secret Missions, Fight Battles, Take Over Medieval Europe


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Originally inspired by the board game RISKβ„’, Conquer Club has taken Risk online, expanding the concept to include over 200 maps, playing bots, casual and speed games, numerous gameplay options, tournaments, clans and more! So now you can play a game like Risk online with many thousands of other players and an endless variety of styles.


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risk board game | eBay
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risk board game | eBay
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OBJECTIVE: The object of the game is to occupy every territory on the board and in doing so, eliminate the other players.
The game of world domination!
NUMBER OF PLAYERS: 2-6 https://new-fit.ru/board-game/the-best-board-games-of-all-time.html MATERIALS: 1 Tri-fold Game Board, 5 Dice: 2 white and 3 red, Deck of 56 RISK cards, 6 Sets of armies, each a different color.
TYPE OF GAME: Strategy Board Game AUDIENCE: Older kids and adults THE HISTORY Risk is the board game of world domination.
It is played on a stylized, Napoleonic era map of the world.
There are different colored tokens representing the military forces of opposing generals.
It was first released in France in 1957 by Parker Brothers.
It was an instant hit!
Attracting a diverse pool of players.
The game then spawned a number of variants and while it built up its popularity over several decades.
In 2008, Hasbro released an updated version of the classic Risk board game.
The newer version included more abstract, stylized playing pieces shaped as different sized arrows, which indicate the movement of forces.
The game also included for the first time cities, capitals, and major and minor objectives and rewards.
These additions added a new element of complexity to the game whilst still maintaining accessibility to new players.
THE EQUIPMENT Game Board: The Risk game board is simply a map of 6 continents divided into 42 territories risk it board game />Each continent is a depicted with a different color and each contain risk it board game to 12 territories within its borders.
The numbers along the bottom or southern edge of the board indicate the stargate sg 1 board game of armies you will receive for a set of cards you trade in.
Cards: There are 42 Cards, each marked with a territory and a picture of Infantry, Cavalry, or Artillery.
Remove Secret Mission cards if not playing that variation.
THE SET-UP Risk requires planning before the game can begins.
Initial placement of armies determines battles later in the game.
To begin, select a color.
Depending on the number of players in the game, distribute number of armies accordingly.
Classically, players got 50 armies each.
However, modern interpretations of the game gives them only 40 armies each and establishes a neutral territory with game board scotland yard 40 armies.
These are defensive armies for both players only and never used for offense.
When one player attacks the neutral country, the other rolls the dice for that country.
Whomever rolls the highest number begins by taking one infantry piece and placing it on a risk it board game, thereby claiming their territory.
Play proceeds to the left.
Continue until all territories have been claimed.
Continue this until everyone runs out of armies.
There is no risk it board game on the amount of armies you can play in any single territory.
This is the draw pile.
Successfully winning battles depends on careful planning and bold moves.
To win you must attack when the time is right while fortifying your defenses.
The answer is the total number of armies you are to receive.
You will always have at least 3 armies even if you currently occupy less than 9 territories.
Ex: if you occupy 14 territories, you get 4 armies.
Continents: At the start of just click for source turn, you will also receive armies for each continent you control.
In order to control a continent you must occupy all the territories within it.
There is a chart in the lower left hand corner of the game board which defines the number of armies you receive per continent.
Risk Cards Earning: At the end of a turn which resulted in gaining at least one new territory, you will earn at least one Risk card.
The goal of Risk cards is to collect a set of 3 cards: 3 cards of same design 3 infantry, 3 calvary, 3 artilleryone of each of the 3 designs, or any 2 plus a wild card.
Full sets may be turned in at the beginning of your turn or you may wait.
But, if you have 5 or 6 cards, you must trade in one set and the second one if it is full.
Trading in Cards for Armies: Matched sets may be traded in for more armies based on the total number of matches traded in.
Keep matches face up under the board for quick reference.
First Set β€” 4 armies Second Set β€” 6 armies Third Set β€” 8 armies Fourth Set β€” 10 armies Fifth Set β€” 12 armies Sixth Set β€” 15 armies Following the sixth set, each additional match traded in is worth an extra 5 armies.
For example, the eighth set traded in gives you 25 armies.
If any of the territories you occupy are depicted on one of the three cards you will receive an extra 2 armies.
Both armies must be placed in the respective territory.
Attacking After positioning your armies you can choose to attack.
The objective of attacking is to capture a territory by defeating all its occupying armies.
Battles are fought by rolling the dice.
If you do not wish to attack, pass the dice to the player on your left.
You may, however, still fortify your position.
You may end an attack or attacks at any time.
If you have succeeded in capturing at least one territory, draw a Risk card from the draw pile.
No matter how many territories successfully captured, you can only draw one card per turn.
How to Attack: Begin by announcing where you plan to attack and what territory you are attacking from.
Roll the dice against you opponent.
The attacker must have at least one more army than the amount of dice they roll.
In order to roll 2 dice, the defender must have two or more armies risk it board game their territory.
Deciding a Battle: Compare the highest die rolled.
If both rolled more than one die, compare the next highest pair and apply the same rules.
In the article source of a tie, the defender always wins.
Also, the attacker can never lose more than two armies per roll.
Capturing Territories: After defeating the last enemy army, you come into ownership of that territory and must immediately occupy it.
Occupy the new territory by adding at least as many armies as the number of dice rolled in the last battle.
During game play, every territory must have at least on army.
Eliminating the Opponent: If you eliminate an opponent during your turn by defeating the last of their armies, you win any Risk cards they have collected.
Fortifying Your Position Every turn can end with fortification.
When you move armies, you must leave at least one behind.
Winning the Game To win the game, you must eliminate all other player and occupy all 42 territories.

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RISK Europe Recommended for. Risk: Europe is a game recommended for players who are more experienced at playing the original Risk board game and its variants. This version of Risk game can be played by 2 to 4 players of the ages 14 and up. A game of Risk: Europe normally takes around 60 to 90 minutes to complete.


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How to Play Risk - wikiHow
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risk it board game